Law of Regression – Elden Ring Guide
Law of Regression – Elden Ring Guide
The Law of Regression is a defensive Golden Order Incantation in Elden Ring, unlocked by the Golden Order Principia
How to cast Law of Regression without leveling INT
Head to 1:23 if you want to skip the Intro.
Not everybody is built a mage and those larval tears are considered limited resources (Max 15). Here’s a guide regarding on how to cast that 37 INT incantation for our funny T-pose man, the ever brilliant Goldmask, without investing a single point in any stats. I respec and dumped all the stats into Vigor and Endurance just to prove my point since that 2 stat doesn’t affect much for the sole purpose of casting this incantation.
Items Shopping list:
Grafted Blade GreatSword – At the end of Castle Morne, reward for defeating the boss there.
Stargazer’s heirloom – At the Divine Tower of Liurnia, Ranni’s questline is required.
Intelligence-knot Crystal Tear – At the Site of Grace near Counselor Iji, instead of going towards the Manor, walk/parkour down the cliff at the East, hug the cliff and head North, you will see it eventually with some spider hands guarding it.
Godrick’s Great Rune – Self-explanatory. Just remember to activate it at the Divine Tower to actually use it.
Twinsage Glintstone Crown – One of the special scarabs drop this when killed in the Raya Lucaria Academy. Rooftop parkour required.
Marika’s Soreseal – Finding this isn’t hard, just slowly drop down from the exit of the Prayer Room Site of Grace in the Haligtree place, reaching there is the problem. Is a great talisman but would not recommend getting this for the sole purpose of casting this incantation. Get the others listed on top.
Items Shopping List for those without gains (No STR/RL1)
Radagon’s Soreseal – At the end of Fort Faroth, you can just run pass all the enemy and get this talisman.
Starscrouge Heirloom – At Fort Gael, located at near the borders between Limgrave and Caelid, under one of the canopy tents.
Strength-knot crystal tears – Northeast of Stormhill Shack, hug the cliffs but don’t go down. Should be in a bowl.
That’s it. Enjoy saving a larval tear that you might never use or doing it on NG+ without using a mage build.
Elden Ring | Law of Regression Incantation Location | Erdtree Sanctuary
To get the Law of Regression Incantation the player must first get Golden Order Principia by climbing the root to get to the upper level of Erdtree Sanctuary. Once the Prayerbook is your travel to Church of Vows. Hand the book over and learn Law of Regression. The Prayerbook also teaches Radagon’s Rings of Light Incantation.
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All Incantation Locations:
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Elden Ring – How to cast Law of Regression with Low INT
Base INT = 7
Great Rune – Godrick +5
Talisman – Stargazer Talisman +5
Talisman – Marika’s Soreseal +5
Helm – Twinsage Glintstone Crown +6
Physicks – Intelligence Knot Crystal Tear +10
7 + 5 + 5 + 5 + 6 + 10 = 38
How to Get this LEGENDARY Incantation in Elden Ring | Law of Regression Incantation Location Guide
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Law of Regression Incantation Location Guide
Law of Regression
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Elden Ring is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. The game, directed by Hidetaka Miyazaki, was made in collaboration with fantasy novelist George R. R. Martin, who provided material for the game’s setting. Elden Ring was released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on February 25, 2022.
Elden Ring is an action role-playing game played in a third-person perspective with gameplay focusing on combat and exploration; it features elements similar to those found in other games developed by FromSoftware, such as the Souls series, Bloodborne, and Sekiro: Shadows Die Twice. Director Hidetaka Miyazaki explained that players start with a linear opening but eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the open world map. These main areas are interconnected through a central hub that players can access later in the game’s progression—similar to Firelink Shrine from Dark Souls—and are explorable using the character’s mount as the main mode of transport, although a fast travel system is an available option. Throughout the game, players encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and serves as the game’s main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Souls games and related intellectual properties, such as calculated and close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring introduces mounted combat and a stealth system, the latter being a core gameplay element from Sekiro; these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter. The game makes use of a player character stamina bar after being absent from Sekiro, although its overall influence over combat was reduced compared to previous FromSoftware games that utilized it. Unlike in Sekiro, resurrection mechanics after in-game death are not available; however, some elements were added to ensure players’ progression within the game.
Miyazaki stated that the customization in Elden Ring would be richer, as players are able to discover different skills through their exploration of the map instead of unlocking skill trees as in Sekiro and differing from the pre-fixed weapon skills of FromSoftware’s previous games. These skills are interchangeable with a large variety of weapons which, alongside equipment, magic abilities, and items players can craft using materials found within the world, can be used to customize the player character. The game also features summoning mechanics, where players can summon a large variety of collectible spirits hidden throughout the game’s world map, including previously defeated enemies, as allies to assist them in battle. Similar to the Souls series, the game’s multiplayer allows other players to be summoned for cooperative play
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